//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#pragma once

#include <cstdint>

namespace ms
{
	namespace InventoryType
	{
		// Inventory types
		enum Id : int8_t
		{
			NONE,
			EQUIP,
			USE,
			SETUP,
			ETC,
			CASH,
			EQUIPPED,
			LENGTH
		};

		// Return the inventory type by item id
		Id by_item_id(int32_t item_id);
		// Return the inventory type by value
		Id by_value(int8_t value);
	}

	struct InventoryPosition
	{
		InventoryType::Id type;
		int16_t slot;
	};
}